POV-Ray : Newsgroups : povray.unofficial.patches : Direct Ray Tracing of Displacement Mapped Triangles : Re: Direct Ray Tracing of Displacement Mapped Triangles Server Time
3 Jul 2024 02:06:18 EDT (-0400)
  Re: Direct Ray Tracing of Displacement Mapped Triangles  
From: Thorsten Froehlich
Date: 26 Apr 2003 17:01:15
Message: <3eaaf39b$1@news.povray.org>
In article <3eaa7ff7@news.povray.org> , Wolfgang Wieser <wwi### [at] gmxde>  
wrote:

>> Well, then you better get system with a 64 bit processor,
>>
> Oh, have one for me?

Sure, it costs only about 400 Euros more than an Aldi PC ;-)
<http://store.sun.com/catalog/doc/BrowsePage.jhtml?cid=85825&parentId=48612>

> But, I agree: The fact that a genuine mesh does not fit into RAM is
> not a POVRay bug because I see little chance to significantly reduce
> genuine mesh RAM consumption (after looking at the POV code).

Indeed, there is little that can be done about it.  And it already uses
"only" 32-bit floats...

    Thorsten


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