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Thorsten Froehlich wrote:
> In article <3ea6d1e3@news.povray.org> , Wolfgang Wieser <wwi### [at] gmx de>
> wrote:
>
>> Ever tried to render a several-million-triangle mesh with POVRay?
>> If you want to trace topography data you run out of memory much faster
>> than you think.
>
> Well, then you better get system with a 64 bit processor,
>
Oh, have one for me?
> or use a heightfield.
>
Correct.
But what I need is actually a height-SPHERE, so I'm back to plain mesh.
> If a desktop level system with a 32 bit processor can't
> handle the amounts of data, that is hardly a problem of POV-Ray...
>
Well, in some way it IS. Because one could imagine an algorithm which
uses less memory (at the expense of CPU time), but only for the
specialized problem of a height sphere.
But, I agree: The fact that a genuine mesh does not fit into RAM is
not a POVRay bug because I see little chance to significantly reduce
genuine mesh RAM consumption (after looking at the POV code).
Wolfgang
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