POV-Ray : Newsgroups : povray.binaries.animations : Organic motion: when as much as where : Re: Organic motion: when as much as where Server Time
19 Jul 2024 07:36:05 EDT (-0400)
  Re: Organic motion: when as much as where  
From: Greg M  Johnson
Date: 24 Apr 2003 13:28:26
Message: <3ea81eba$1@news.povray.org>
I appreciate what you've suggested, but don't understand it well enough to
see the value-add of implementing it.

"ABX" <abx### [at] abxartpl> wrote in message
news:sp0gav0vbnq3ije0h8g0dmtnb2m95q4dgf@4ax.com...
> On Thu, 24 Apr 2003 11:29:04 -0400, "Greg M. Johnson"
<gregj:-)565### [at] aolcom>
> wrote:
> > Povray 3.5 does not have any way to determine the number of elements or
> > points in a previously defined spline. This would be necessary for such
a
> > solution. Apparently MegaPov 1.0 does have such a utility.
>
> But you can always define structure which can be used to maintain many
different
> data in one place and put that structure into macros for operations.
> http://news.povray.org/6lpkut0vdh0h6gljr7u2v4mip6olddkmel%404ax.com
> So you can still have predefined spline and number of entries stored in
one
> structure available for usage in pure 3.5 SDL.
>
> ABX


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