POV-Ray : Newsgroups : povray.binaries.images : Non-metal : Re: Non-metal Server Time
13 Aug 2024 13:23:22 EDT (-0400)
  Re: Non-metal  
From: Simon Adameit
Date: 24 Apr 2003 13:04:41
Message: <3ea81929@news.povray.org>
Andrew Coppin wrote:
> Try as I might, I *cannot* get this to look metallic... *sighs* Tried
> playing with lighting, tried playing with different backgrounds, but I can't
> make it look shiny, and I can't make it look reflective!
> 
> Any suggestions? (I'm looking for a very highly-polished, very brilliant
> look.)
> 
> Thanks.
> Andrew.
> 
> 
> 

You made me try to create a metall texture, here is what I came up with, 
perhaps it can give you some ideas.

camera{
location <0.5,0.5,-1>
look_at 0.5
}

#declare metall=texture{
pigment{rgb <0.5,0.7,1>}
finish{
ambient 0 diffuse 0.3 brilliance 4
specular 0.9 roughness 0.01 metallic 1.3
reflection{0.7,1 exponent 0.9 falloff 2 metallic 0.9}
irid{0.1 thickness 0.7 turbulence 0.2}
}}

union{
#declare R=seed(41056);
#local Z=0;
#while (Z<80)
cylinder{<rand(R),rand(R),rand(R)><rand(R),rand(R),rand(R)>,rand(R)/30}
#local Z=Z+1;
#end
texture{metall}
}
light_source{<2,1,-1.5>*1e3 rgb 2}

sky_sphere{pigment{agate scale 2}}


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