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Hm. But you know that we'd expected you to have
some own approach to that... :-)
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmx de
> Thanks for all the comments!
>
> Many interesting guesses. :)
>
> Tim: Tracking the camera frame by frame would not just take a lot of
> time, it would be practically impossible. Interpolation couldn't be used
> to speed up the process, since the camera shakes quite a lot from one
> frame to the next. So that's not how I did it.
>
> Flu: The camera jiggle was not added later. That's my shaking hand
> alright... :P
>
> Apache: No radiosity was used. But several light_sources with
> area_light.
>
> An yes, the hologram projector base IS raytraced for the record - not
> just the globe... :)
>
> Okay, on to the point. Some months ago I found a program on the net
> called Icarus, which is used to track camera motion. I didn't look into
> it back then, but a few days ago I gave it a try, and this animation is
> the first usable result (after lots of non-usable results). The program
> was freeware for non-commercial use.
>
> Unfortunately I've noticed that in the mean time, it's no longer
> available for download. It seems they don't want it to be free anymore.
> It used to be here: http://aig.cs.man.ac.uk/icarus/
>
> Pity huh?
>
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> rune|vision: http://runevision.com (updated Oct 19)
> POV-Ray Ring: http://webring.povray.co.uk
>
>
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