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In article <3ea6d1e3@news.povray.org> , Wolfgang Wieser <wwi### [at] gmx de>
wrote:
> Ever tried to render a several-million-triangle mesh with POVRay?
> If you want to trace topography data you run out of memory much faster
> than you think.
Well, then you better get system with a 64 bit processor, or use a
heightfield. If a desktop level system with a 32 bit processor can't handle
the amounts of data, that is hardly a problem of POV-Ray...
Thorsten
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Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trf de
Visit POV-Ray on the web: http://mac.povray.org
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