POV-Ray : Newsgroups : povray.unofficial.patches : Direct Ray Tracing of Displacement Mapped Triangles : Re: Direct Ray Tracing of Displacement Mapped Triangles Server Time
1 Jul 2024 03:03:00 EDT (-0400)
  Re: Direct Ray Tracing of Displacement Mapped Triangles  
From: Thorsten Froehlich
Date: 23 Apr 2003 17:15:50
Message: <3ea70286@news.povray.org>
In article <3ea6d1e3@news.povray.org> , Wolfgang Wieser <wwi### [at] gmxde>  
wrote:

> Ever tried to render a several-million-triangle mesh with POVRay?
> If you want to trace topography data you run out of memory much faster
> than you think.

Well, then you better get system with a 64 bit processor, or use a
heightfield.  If a desktop level system with a 32 bit processor can't handle
the amounts of data, that is hardly a problem of POV-Ray...

    Thorsten

____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

Visit POV-Ray on the web: http://mac.povray.org


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