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Christopher James Huff wrote:
> I'm not too sure of the usefulness though. I mean, memory is really
> cheap,
>
Well...
Ever tried to render a several-million-triangle mesh with POVRay?
If you want to trace topography data you run out of memory much faster
than you think.
Staying at that example, a 1-million-triangle topography of a planet looks
not very well unless you add some "artificial" complexity like
subdivision surfaces. Or, maybe, something these people described
"addition of large amounts of geometric complexity into models".
Wolfgang
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