I played around with Poseray and bump mapping and this is the result. The
map I had made had much too much contrast, and as a result my first couple
of attempts resulted in ugly bumpy blobs, but once I turned the depth and
hight down to plus and minus .1 it worked as advertised. The only thing I
dont like is that whenever I use *.obj format all my nice quad faces get
turned into triangles. It doubles the number of faces I have to work with,
and means that the mesh dosn't smooth as well. Regardless the displacment
works, so I can live with the other problems... Though any help would be
appreciated.
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