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Well another idea is put a horizon line in the reflection, make the ground dark
and the sky bright.
If it's in an unrealistic setting it will tend to look unrealistic.
--
Tek
http://www.evilsuperbrain.com
"Andrew Coppin" <orp### [at] btinternet com> wrote in message
news:3ea59f29@news.povray.org...
> > I had the same trouble the other day, but eventually got something I
> liked.
> > A few tips:
> > -make sure you've got a light source in a position where it will reflect,
> and
> > use a specular or phong highlight
>
> It already has 80% specular highlight. Lighting might well need something
> doing to it though...
>
> > -make it slightly reflective
>
> Already has constant 80% reflection. (Haven't tried variable reflection -
> won't make much difference for such tiny objects.)
>
> > -use a high brilliance value, I find a brilliance of 2 looks pretty good.
>
> Brilliance is currently at 3. (Also roughness = 0.005.)
>
> > -try using "metallic" reflections and highlights, that sometimes helps
> (though
> > sometimes it looks totally wrong).
>
> Already switched on. (Of course, all that actually does is make the specular
> highlights match the colour of the object; since these are WHITE anyway,
> theoritically it won't make any difference.)
>
> Thanks anyway.
> Andrew.
>
>
>
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