POV-Ray : Newsgroups : povray.binaries.images : Chocolate anyone? (Final? 157 Kb] : Re: Chocolate anyone? (Final? 157 Kb] Server Time
13 Aug 2024 07:20:59 EDT (-0400)
  Re: Chocolate anyone? (Final? 157 Kb]  
From: Lenx
Date: 20 Apr 2003 16:59:33
Message: <3ea30a35$1@news.povray.org>
well, it seems like you've just finished another piece of great work. it
looks much more realistic than the previous version.
i can't really give a good answer to your question about the photons since
i'm too newbie for that, but they look ok to me.
maybe a little too strong, but that because they are coming only from one
direction (i think).

and... erm... can i have another chocolate please?



"Txemi Jendrix" <tji### [at] euskalnetnet> schreef in bericht
news:3ea2e9f1@news.povray.org...
> Hi all.
> First of all, thank you very much for your comments.
> This began as an experiment on UV mapping and finally
> it has ended in a complete scene.
>
> It gave me an easy solution for the cellophane wrappers on
> the candies, as Jim pointed out. The image map is a 32 bit
> png file using the alpha channel as a mask with variable
> filtering zones.
>
> I have also used finally an image map for the table, as Lenx
> suggested. It looks better now, I think.
> I have changed the wall, adding a normal statement (granite
> 0.15) to add a subtle bump effect.
>
> Lightning uses an area light that shoots photons and causes
> shadows and a pointlight using fade power and distance and
> no shadow (to lit a bit the left side of the pottery).
>
> I would like to know your opinion about photons in this image.
> My settings are:
>     adc_bailout       0.01
>     spacing 0.005
>     jitter            0.0
>     max_trace_level   25
>     autostop          0.0
>
> I think they look good but I don't know if they are very
> realistic (I suppose not).
>
> Well, once again thank you for your comments and your
> good wishes (Happy birthday to you too, Ken :-)
>
> Bye
>
>
>


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