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In article <3E9### [at] ihugcomau> , bob douglas <rod### [at] ihugcomau>
wrote:
> I am no longer able to reproduce one of my scenes due to the change in
> exponentiation in 3.5, now in the form of pow(a,b) - formerly a^b.
POV-Ray never supported the "^" in any final version, just a few beta
versions of POV-Ray 3.5 had support for that operator. So this is in
absolutely no way a removed feature.
> Is there some way of emulating the old a^b in order to render my scene?
Yes, you just apply yourself the operations the old unofficial isosurface
function implementation of "^" did implicitly.
> and why was it altered?
Because it did not conform to the general rules of mathematics.
Thorsten
____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde
Visit POV-Ray on the web: http://mac.povray.org
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