POV-Ray : Newsgroups : povray.newusers : Cyrillic fonts in scene : Re: Cyrillic fonts in scene Server Time
4 Nov 2024 19:17:48 EST (-0500)
  Re: Cyrillic fonts in scene  
From: Dennis Miller
Date: 17 Apr 2003 18:43:30
Message: <3e9f2e12$1@news.povray.org>
Thanks much for the help. I've pretty much given up on this and was able to
get what I needed in Photoshop, without all the processing I intended to do
however.
Best,
D.

"Patrick Elliott" <sha### [at] hotmailcom> wrote in message
news:MPG.190206b43c717e129897c4@news.povray.org...
> In article <3e981f8d$1@news.povray.org>, dhm### [at] attbicom says...
> > A follow-up to the thread in General.
> >
> > I am trying to get Cyrillic text to appear in a scene. After reading
thru
> > the info at a Cyriillic font site, I installed Multilanguage support via
the
> > Windows Setup in Add/Remove programs, then installed a Keyboard layout
> > utility that allows me to switch between English and Russian. Next, I
> > specified global_settings { charset utf8   } as specified in the manual
and
> > the thread in General.
> >
> > Next, I entered the text while using the Russian keyboard layout and it
> > appears in Cyrillic on my screen in the "text" object in the scene (I
tried
> > Courier and Times), but when I render the scene, the text itself appears
in
> > the same block/rectangular font (i.e., the unrecognized font) as
described
> > by Greg.
> > If I switch to Word and start to enter text, I see it in Cyrllic when I
use
> > either Courier or Times.
> > Obviously there is one more step I am missing.
> > Any suggestions?
> > thanks,
> > Dennis
> >
> The Cyrillic characters and other special stuff, unless specifically
> gotten from a purely Cyrillic font, only appear if using unicode support.
> Windows when you activate all that suppose stuff basically remapped keys
> you type to the unicode characters imbedded in most of the standard
> fonts. Not sure if POVRay supports the unicode sets though, since it
> requires two bytes per letter and POVRay probably only supports single
> byte letters. In other words, normal letters are 00-FF, while unicode is
> 0000 - FFFF. Sadly winbloze confuses the issue by 'remapping' the
> keyboard, not supporting it in the Character Map utility and basically
> hiding the bloody stuff so well that had I not recently downloaded a font
> editor and gone, 'where the heck did all those extra letters come from?',
> when I tried to look at the Lucida Console font, I wouldn't even know
> that those characters where there. I suspect that Linux doesn't 100%
> directly support the extended set either, except in programs specifically
> designed to use unicode.
>
> Basically.. If POVRay has some way to specify that you want to use the
> unicode set in a font that has one, then you are in business. If it
> doesn't, and I don't remember ever seeing anything about it, then you are
> out of luck unless you get a font that was specifically designed to be
> Cyrillic or download a good font manager and make a new copy of the one
> you want to use, with all the characters rearranged so that the non-
> unicode part contains what is normally in the unicode section, or in
> other words, renumber most of the entire internal table for all the
> letters and save it under a new font name. :P
>
> --
> void main () {

>     call functional_code()
>   else
>     call crash_windows();
> }


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