POV-Ray : Newsgroups : povray.binaries.images : Character skinned : Re: Character skinned Server Time
13 Aug 2024 08:22:21 EDT (-0400)
  Re: Character skinned  
From: Greg M  Johnson
Date: 17 Apr 2003 13:00:20
Message: <3e9edda4@news.povray.org>
"Kitsune_e" <kit### [at] hotmailcom> wrote in message
news:3e9db85a@news.povray.org...
>
> I wish I had a more reliable way to paint with Povray's textures,
>

Consider the object pattern, seen at:
http://news.povray.org/povray.binaries.images/30955/

The texture of the entire body (save hair, teeth, eyes) is one texture, with
use of object pattern to  delineate  a head texture,  chest logo texture,
hand texture, etc.

If you can logically define a sphere which rotates say at the exact position
of your wrist, then you can use the object pattern to define a different
patten for the wrists vs. the rest of the body.  If you want to have a
texture that does not slide about as the arm is moved,  then define the
texture first and then rotate the arm...


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