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Hi,
probably this applies to pigment_maps and maybe other *_maps as well.
I have a cylinder:
cylinder {
<Length1, 0, 0>, <Length2, 0, 0>, 1
texture {
gradient x
turbulence 1
scale 10
texture_map {
[0 T_Paper ]
[0.5 T_Paper ]
[0.5 T_Transparent ]
[1 T_Transparent ]
}
}
}
The T_Paper texture previously declared is also a gradient x
texture_map, with repeating bands and turbulence 0. T_Transparent
is just what it says.
My problem is that the turbulence 1 and scale 10 modifiers
used here also affect the T_Paper texture. I can re-scale the
T_Paper to compensate, but I can't get rid of the turbulence.
I'm guessing there's a completely different way to get the effect,
but I'm a bit stumped atm
aTdHvAaNnKcSe
--
I would've gotten away with it too, if it wasn't for those pesky kids!
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