Kitsune_e wrote:
> I wish I had a more reliable way to paint with Povray's textures, but I
> still haven't worked all the bugs out of that technique either. I won't be
> animating this again. If I have some extra time I think I am going to
> practice UV_mapping. If anyone has any suggestions I would love to hear
> them!
>
And I wish I had some but I don't. I started out to explore uvmapping
in the freeware space. Sometimes UVmapper works, sometimes autoUV in
Wings is easier. Neither seems powerful enough to accomplish the
results I see from high end tools. But since I do not have access to
any high end tools I don't really know where my skill and understanding
is the limit and where the tool is the limit. I am keeping my hopes
pinned to Wings for now. I like that you can manipulate the uvmap with
the model also in 3d view and have the highlighting of polys in one
place be reflected immediately in the other.
-Jim
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