POV-Ray : Newsgroups : povray.general : TrueSpace 3 is FREE! : Re: TrueSpace 3 is FREE! Server Time
5 Nov 2024 11:17:22 EST (-0500)
  Re: TrueSpace 3 is FREE!  
From: Frans Verbaas
Date: 16 Apr 2003 18:06:44
Message: <3e9dd3f4$1@news.povray.org>
Ok, Here's the text that was in the PDF

Frans

3D Export Formats

VRML Export
trueSpace3 will output both VRML 1.0 and 2.0 formats. You can control which
version to output through a switch in the Export VRML File dialog. Textures
can be inlined files or written directly into the VRML file. If the textures
are inlined, they can be placed in the same directory as the world file, or
in a sub-directory.
Note: trueSpace3 supports many different image formats for textures.
If you use formats such as Targa and Bitmap, these files will be output with
your world. However, nearly all VRML browsers cannot handle these files. We
recommend that you only use JPEG files as textures when creating VRML files.

DXF Export
Material numbers for each face will be written as the color number for each
DXF face. This will cause all faces of a certain trueSpace material to be
shown as a different color when re-read. Faces which have more than four
sides will be triangulated before writing. Currently, no layer information
is written to the file. Some DXF readers may require that all entities be
associated with a layer.

3D Studio ASCII Export
All faces will be triangulated when written to the 3D Studio file. This is a
requirement of 3D Studio. Sub-objects within a trueSpace object will be
written as separate objects within the 3DS file. True hierarchies cannot be
represented in 3D Studio ASCII files so this at least preserves grouping
information. There is no material information in ASCII files except for a
material name. This name will be set to the RGBA value of the trueSpace
material, so reconstructing at least this much information is easy.

Object Animation
trueSpace3 can save a file that contains only the animation information on
an object. This is useful primarily for game developers who want to save
several animation paths for one object. These .CAN files cannot be read back
into trueSpace3.

Sony Playstation
This format is for use by developers of games for the Sony Playstation. If
you are interested in this, you should contact Sony directly.
"Christoph Hormann" <chr### [at] gmxde> schreef in bericht
news:3E9D9CC4.FEE98BAB@gmx.de...
>
>
> Frans Verbaas wrote:
> >
> > [...]
> > See attached page from the manual.
>
> I guess you already know what you did wrong...
>
> Please read:
>
> Subject: Welcome To The POV-Ray News Groups
> Date: Sat, 03 Aug 2002 11:28:42 -0700
> From: Ken <tyl### [at] pacbellnet>
> Newsgroups: povray.announce.frequently-asked-questions
>
> Christoph
>
> --
> POV-Ray tutorials, include files, Sim-POV,
> HCR-Edit and more: http://www.tu-bs.de/~y0013390/
> Last updated 28 Feb. 2003 _____./\/^>_*_<^\/\.______


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