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> I'm trying to simulate daylight coming through a window, like that classic
> Vermeer scene on the cover of Computer Graphics by Foley et al.
>
;) like this one?
http://news.povray.org/povray.binaries.images/27257/
> I can't get my window pane to cast much light into the scene at all. I've
> set ambient to 1 for the window and turned off all other ambient values in
> the scene, then played with the variables. Is this a clamping problem in the
> POV radiosity code, as I've seen mentioned before?
>
I do not think so.
> If I play with the POV source (volunteer to improve) is there a place where
> I can easily add a capability to increase the effective brightness of an
> arbitrary radiator to a value higher than ambient 1? I guess I'm talking
> about simulating a very strong area light, which is what daylight coming
> through a window is supposed to look like in a radiosity scene.
>
I did go with an ambient value of about 150 (if I remember right) for the
skysphere and it is lit only by radiosity to reproduce the way the Foley
cover was done.
good luck
-Ive
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