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Christopher James Huff wrote:
> "Gilles Tran" wrote:
>> #include "transforms.inc"
>> and use one of the reorient macros (Reorient_Trans
>> or Point_At_Trans) to orient the disc according to
>> the position-to-camera vector.
>
> Since you can specify the orientation of the disc
> by its normal vector, this is rarely needed.
We are talking about a disc with a specific texture. If this texture is
for example optimized to look good at the x-y plane, then the reorient
macros are needed.
Rune
--
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rune|vision: http://runevision.com (updated Oct 19)
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