|
![](/i/fill.gif) |
no13 <pov### [at] no13 net> wrote in message
news:web.3e981f59148c56da698d6dc60@news.povray.org...
>
> >
> >Though it looks washed out to me, I see this type of lighting in a lot of
cg
> >images, and it may be an esthetic choice. It's interesting how people use
> >the same tool and get such different results, though I see in the text
file
> >that it was created in the style of Dutch painter Vermeer, so that may
> >explain the look and lighting.
> >
>
> Yes. I had, and I'm still having, a lot of trouble coming up with a
lighting
> system for outdoor scenes. This is a problem in all my POV work at the
> moment. I've never been satisfied with using a simple lighting schemes.
> Much of the effect you've mentioned is the result of the interaction of
the
> various light sources and the radiosity settings.
A very nice image. I was particularly impressed with the rocks & waterplants
in the foreground.
What did you use for your primary light source (sun)?
I think what most outdoor scenes seem to lack is contrast. The sun is
BRIGHT. It makes DARK shadows. In photography, this is a problem to
correct with fill lighting. For raytracers, its the opposite problem; how
to get that kind of brightness without overpowering the scene.
>I made several experiments with atmospheric media, multiple fog layers,
>lightsources, sky_spheres and radiosity without any satisfactory results.
>I'm still experimenting and hope to have an improved lighting system for
>the next round of the IRTC.
I've been playing with different ways to do sunlight. I'll be interested in
whatever you come up with!
RG
Post a reply to this message
|
![](/i/fill.gif) |