I rendered a close up view of some of the pieces.
I'm very happy with the black pieces, I didn't expect to get this good
results on my first try with media.
"Daniel Nilsson" <dan### [at] daniel-nilsson com> wrote in message
news:3e95fb47@news.povray.org...
> I had nothing to do this evening so I played a little with POV-ray. I
wanted
> to do a small scene and my roommate was playing this online boardgame
> ("luffarschack" in swedish, almost the same as gomoku I think) so I ended
up
> with this.
> I started with clear glass pieces but added scattering media with scaled
> bozo density to make it look like quartz. The black pieces use almost the
> same media plus an additional absorbing one with the inverse density of
the
> first.
> The pieces are slow to render. What media sampling settings are good with
> these kind of things? I have left all at the default for now.
> The board is just a box with subtracted cylinders and T_Wood1. It needs
some
> more work.
> The environment is just a sky sphere from skies.inc.
> Comments & criticism are welcome.
>
> Bonus question: What is whites next move?
>
> --
> Daniel Nilsson
>
>
>
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Attachments:
Download 'boardgame1-closeup.jpg' (40 KB)
Preview of image 'boardgame1-closeup.jpg'
![boardgame1-closeup.jpg](/povray.binaries.images/attachment/%3C3e96d642%40news.povray.org%3E/boardgame1-closeup.jpg?preview=1)
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