Daniel Nilsson wrote:
> I had nothing to do this evening so I played a little with POV-ray. I
> wanted to do a small scene and my roommate was playing this online
> boardgame ("luffarschack" in swedish, almost the same as gomoku I think)
> so I ended up with this.
> I started with clear glass pieces but added scattering media with scaled
> bozo density to make it look like quartz. The black pieces use almost the
> same media plus an additional absorbing one with the inverse density of
> the first.
> The pieces are slow to render. What media sampling settings are good with
> these kind of things? I have left all at the default for now.
> The board is just a box with subtracted cylinders and T_Wood1. It needs
> some more work.
> The environment is just a sky sphere from skies.inc.
> Comments & criticism are welcome.
>
> Bonus question: What is whites next move?
>
> --
> Daniel Nilsson
It'd probably be possible to get much the same kinda effect WITHOUT using
media, especially at that kinda scale.
Post a reply to this message
|