I had nothing to do this evening so I played a little with POV-ray. I wanted
to do a small scene and my roommate was playing this online boardgame
("luffarschack" in swedish, almost the same as gomoku I think) so I ended up
with this.
I started with clear glass pieces but added scattering media with scaled
bozo density to make it look like quartz. The black pieces use almost the
same media plus an additional absorbing one with the inverse density of the
first.
The pieces are slow to render. What media sampling settings are good with
these kind of things? I have left all at the default for now.
The board is just a box with subtracted cylinders and T_Wood1. It needs some
more work.
The environment is just a sky sphere from skies.inc.
Comments & criticism are welcome.
Bonus question: What is whites next move?
--
Daniel Nilsson
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