POV-Ray : Newsgroups : povray.binaries.images : Alpha-channel textures and media : Re: Alpha-channel textures and media Server Time
13 Aug 2024 09:35:43 EDT (-0400)
  Re: Alpha-channel textures and media  
From: Tim Nikias v2 0
Date: 10 Apr 2003 03:23:49
Message: <3e951c05$1@news.povray.org>
Its a well-known issue which 2D objects like triangles and disc,
but its not documented. I've no clue whats causing this, but
whenever I spot problem with media, I look for objects obscuring
the media, and if they are 2D and don't have hollow.

--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmxde

> Tim Nikias v2.0 wrote:
> > Aside of that, try putting hollow onto the leaves.
>
> Ah, that works.
>
> --
> Tim Cook
> http://home.bellsouth.net/p/PWP-empyrean
>
> -----BEGIN GEEK CODE BLOCK-----
> Version: 3.12
> GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
> N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
> PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
> D++(---) G(++) e*>++ h+ !r--- !y--
> ------END GEEK CODE BLOCK------
>


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