POV-Ray : Newsgroups : povray.binaries.images : Isosurface approximation MkII : Re: Isosurface approximation MkII Server Time
13 Aug 2024 09:34:43 EDT (-0400)
  Re: Isosurface approximation MkII  
From: Tim Nikias v2 0
Date: 9 Apr 2003 19:00:13
Message: <3e94a5fd$2@news.povray.org>
If you can predict which new triangles will be joining
the mesh, you could calculate for each triangle-corner the
surrounding triangles also touching that corner, gather
the surface-normals of all of these triangles, and average
it for the smooth-normal. Aside of that, you could perhaps
trace() the isosurface itself and gather the normal from that,
obviously, you should have an isosurface present. It'll
take a longer parsing time, sure, but you'll end up with a mesh
which you can render fast in trials.

--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmxde


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.