POV-Ray : Newsgroups : povray.binaries.images : Alpha-channel textures and media : Re: Alpha-channel textures and media Server Time
13 Aug 2024 09:31:33 EDT (-0400)
  Re: Alpha-channel textures and media  
From: Tim Nikias v2 0
Date: 9 Apr 2003 18:57:39
Message: <3e94a563$1@news.povray.org>
Let me just say that perhaps when trying to show that
something behaves odd, you shouldn't use white as a
color, when white is what you get as a side-effect...
Aside of that, try putting hollow onto the leaves.


--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmxde

> What's the story behind this?  Observe thou the humble salix
> babylonica, fore a striped backgroun and three media-containing
> cylinders.  The cylinder on the left is filled with absorbing,
> the middle with emitting, and the right with scattering media.
> The alpha-channel-containing textures that represent the leaves
> behave most oddly when there is absorbing or scattering media
> behind them.
>
> --
> Tim Cook
> http://home.bellsouth.net/p/PWP-empyrean
>
> -----BEGIN GEEK CODE BLOCK-----
> Version: 3.12
> GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
> N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
> PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
> D++(---) G(++) e*>++ h+ !r--- !y--
> ------END GEEK CODE BLOCK------


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