POV-Ray : Newsgroups : povray.binaries.images : Alpha-channel textures and media : Alpha-channel textures and media Server Time
13 Aug 2024 09:32:06 EDT (-0400)
  Alpha-channel textures and media  
From: Timothy R  Cook
Date: 9 Apr 2003 18:49:36
Message: <3e94a380@news.povray.org>
What's the story behind this?  Observe thou the humble salix
babylonica, fore a striped backgroun and three media-containing
cylinders.  The cylinder on the left is filled with absorbing,
the middle with emitting, and the right with scattering media.
The alpha-channel-containing textures that represent the leaves
behave most oddly when there is absorbing or scattering media
behind them.

-- 
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


Post a reply to this message


Attachments:
Download 'icc.jpg' (27 KB)

Preview of image 'icc.jpg'
icc.jpg


 

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.