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When rendering a transparent object using the following:
rgbf<1.0, 0.0, 0.0, 1.0>
reflection { 0.17, 1.0 fresnel on }
conserve_energy
with NO dispersion, I get a black image.
Change the color to rgbf<0.0, 1.0, 0.0, 1.0> and I get a bright green image.
Change the color to rgbf<0.0, 0.0, 1.0, 1.0> and I get a bright blue image.
Any value of red only produces a black image.
A red value with a green and/or blue value seems to work fine.
Is this part of the problem I reported on Jan. 19, 2003 or is this something
different?
Dick Conley
dic### [at] localaccesscom
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