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Made some slight changes, and it took a whole minute less then the last
version to parse and render. I added support for smooth triangles but you
have to provide all the formulae for the normal computatiom, so I'll be
looking at a way to fix that, any suggestions would be appreciated. Still
haven't added a save mesh feature yet, thats one of the next changes I plan
on making.
--
Kevin
http://www.geocities.com/qsquared_1999/
#macro _(r)#if(r<12)#local i=asc(substr("oqshilacefg"
,r,1))-97;disc{<mod(i,7)-3,div(i,7)-1,6>,z,.4
pigment{rgb 10}}_(r+1)#end#end _(1)//KL
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