|
![](/i/fill.gif) |
Greg Edwards wrote:
> I know you've probably already seen a million or so like this, but I've
> made a procedural starfield using a crackle pattern which I think looks
> pretty convincing, or at least a lot better than my previously used
> modified granite pattern from textures.inc. It was actually really simple
> to make and it's the first time I've found crackle forms useful. It's a
> hell of a lot simpler than a sphere-placing macro and I think the results
> are better. Here's the code:
>
> sphere {
> 0, 1
> pigment {
> crackle form <1, 1, 0>
> scale 1/200
> colour_map {
> [0.4 rgb 1]
> [0.6 rgb 0]
> }
> }
> finish {
> diffuse 0
> ambient 1
> }
> inverse
> scale 1000000
> }
>
>
>
> ------------------------------------------------------------------------
>
This gives a very nice starfield, thanks for posting!
Sebatian H.
Post a reply to this message
|
![](/i/fill.gif) |