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I was also heading for media-clouds, and I've had good
experience with using them, even with large size renders.
And it might be a good idea to render the clouds in one
pass, and image-map them later, but using the same
lighting setup.
Didn't have the time yet to begin with it, cause I'm feverishly
trying to finish my Water-Surface-Simulation...
Bit I agree on the lighting setup needing to be finalized
before attempting good clouds.
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmx de
>
>
> Gena Obukhov wrote:
> >
> > Let's start new thread :)
> > I added two new buildings and rearranged objects.
> >
>
> The buildings look very good.
>
> I made some try for the clouds with media - not sure whether this is a
> good idea since it is slow and will lead to problems with large size
> renders.
>
> We really need a consistend lighting setup that does not get modified too
> much in the future. What is currently in the package has several flaws:
>
> - no 'assumed_gamma 1'
> - ambient_light -0.2 (should be 0.0)
> - radiosity settings:
> * recursion_limit 3 (won't be feasible for the final render and is
> unnecessarily slow for test runs
> * gray_threshold > 0 (not realistic)
> - too large area_light for the sun
>
> Christoph
>
> --
> POV-Ray tutorials, include files, Sim-POV,
> HCR-Edit and more: http://www.tu-bs.de/~y0013390/
> Last updated 28 Feb. 2003 _____./\/^>_*_<^\/\.______
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