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That is amazing. But why did you write, for example,
scale 10 warp{turbulence 0.2} scale 1/10
scale 20 warp{turbulence 0.3} scale 1/20
?
Isn't this really
warp{turbulence 0.2} scale 1/10 scale 20 // or scale 2 ?
warp{turbulence 0.3} scale 1/20 scale 50 // or scale 2.5?
instead of
"Simon Adameit" <sim### [at] gaussschule-bsde> wrote in message
news:3e90051e@news.povray.org...
> Greg M. Johnson wrote:
> > Yes it does.
> >
> > Now say I want to make it look like "flames" on the surface of a sun,
but
> > still have a basically round surface. When I do turbulence, it squashes
it
> > completely. What feature ought I try?
> >
> >
>
> Try warps:
>
>
> sphere{0, 1
> pigment{rgbft 1}
> hollow
> interior{
> media{
> emission 0.75/5
> density { spherical
> warp{black_hole 0,1 strength 1.3 falloff 2 inverse}
> scale 10 warp{turbulence 0.2} scale 1/10
> scale 20 warp{turbulence 0.3} scale 1/20
> scale 50 warp{turbulence 0.5} scale 1/50
> scale 100 warp{turbulence 0.9} scale 1/100
> warp{black_hole 0,1 strength 1.3 falloff 2}
> color_map {
> [0.0 rgb <0,0,0>]
> [0.1 rgb <0,0,0.3>]
> [0.5 rgb <0.8, 0.8, 0.4>]
> [1.0 rgb <1,1,1>]
> }
> scale 0.5
> }
> }
> }
> scale 10}
>
> camera {
> location <0, 10,-50>/3
> look_at <0,0,0>
> angle 45
> }
>
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