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Greg M. Johnson wrote:
> Yes it does.
>
> Now say I want to make it look like "flames" on the surface of a sun, but
> still have a basically round surface. When I do turbulence, it squashes it
> completely. What feature ought I try?
>
>
Try warps:
sphere{0, 1
pigment{rgbft 1}
hollow
interior{
media{
emission 0.75/5
density { spherical
warp{black_hole 0,1 strength 1.3 falloff 2 inverse}
scale 10 warp{turbulence 0.2} scale 1/10
scale 20 warp{turbulence 0.3} scale 1/20
scale 50 warp{turbulence 0.5} scale 1/50
scale 100 warp{turbulence 0.9} scale 1/100
warp{black_hole 0,1 strength 1.3 falloff 2}
color_map {
[0.0 rgb <0,0,0>]
[0.1 rgb <0,0,0.3>]
[0.5 rgb <0.8, 0.8, 0.4>]
[1.0 rgb <1,1,1>]
}
scale 0.5
}
}
}
scale 10}
camera {
location <0, 10,-50>/3
look_at <0,0,0>
angle 45
}
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