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"Greg M. Johnson" <gregj;-)565### [at] aolcom> wrote in message
news:3e8f46a8$1@news.povray.org...
>
> Now say I want to make it look like "flames" on the surface of a sun, but
> still have a basically round surface. When I do turbulence, it squashes
it
> completely. What feature ought I try?
density_map
You pretty much have to create different density patterns and combine them
in the final density used for the media. That way you have at least one
pattern for the flaming surface and another for the sphere, still using that
spherical pattern overall which you already had, of course. Just replace the
rgb's with predeclared densities having patterns too. Hopefully you get the
idea.
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