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But wasn't it Slime who found this sort of behaviour in
the source-code of POV and tried to fix it? That's
what I was referring to.
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmxde
>
> > This is related to the normal-bug inside the heightfield's
> > algorithm. They aren't transformed properly at some
> > point, and AFAIK, there is no fix for this which solves
> > the problem in every case.
> > You'd have to use either the heightfield with smooth, or
> > look into the include files for some macro named
> > HF_Square (I think), which will generate a mesh which
> > should look like the heightfield.
>
> From the information given there is no way you can reach any such
conclusion
> and thus should not make such a statement.
>
> Thorsten
>
> ____________________________________________________
> Thorsten Froehlich
> e-mail: mac### [at] povrayorg
>
> I am a member of the POV-Ray Team.
> Visit POV-Ray on the web: http://mac.povray.org
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