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In article <3e8ad3e7@news.povray.org> , "Tim Nikias v2.0"
<tim### [at] gmxde> wrote:
> This is related to the normal-bug inside the heightfield's
> algorithm. They aren't transformed properly at some
> point, and AFAIK, there is no fix for this which solves
> the problem in every case.
> You'd have to use either the heightfield with smooth, or
> look into the include files for some macro named
> HF_Square (I think), which will generate a mesh which
> should look like the heightfield.
From the information given there is no way you can reach any such conclusion
and thus should not make such a statement.
Thorsten
____________________________________________________
Thorsten Froehlich
e-mail: mac### [at] povrayorg
I am a member of the POV-Ray Team.
Visit POV-Ray on the web: http://mac.povray.org
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