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This is related to the normal-bug inside the heightfield's
algorithm. They aren't transformed properly at some
point, and AFAIK, there is no fix for this which solves
the problem in every case.
You'd have to use either the heightfield with smooth, or
look into the include files for some macro named
HF_Square (I think), which will generate a mesh which
should look like the heightfield.
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmxde
> Hi,
>
> I have got a height_field, but I don't get a nice color. When I give it
just
> one color ( like: pigment { DarkBrown} ) I see sort of boxes, very ugly,
on
> the mountains. It doesn't matter which color I take. The mountains are
> smooth.
>
> Does anyone have a solution?
>
> thank a lot,
>
> JT
>
>
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