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Overall, this was the highest rated image in my list. The textures are
superb. The brick wall looks great. The airplanes look great. It has
somewhat of a painted look to the image overall, but somehow that just seems
to add to the mood of the scene. I feel as if I could almost touch the
objects and have to wipe off the dust/rust/etc. from my fingers.
I didn't notice the large chains, assuming that perhaps chains really are
that big. The only thing that bothered me was the wide angle "lens". I had
used a wide angle for my Radio Graves entry, but then switched to a smaller
angle of around 55 degrees, simply because things end up getting so skewed
on the edges. Maybe that's not necessarily a bad thing, but it makes the
image look strange.
The camera-tilt works well, imo. Most of the chains are falling straight
down in the image, which puts the focus more on the plane. A straight view
may have also made the hangar look more "bowed" on the sides, due to the
wide angle shot.
Great job!
--
Slash
"Renderdog" <slo### [at] hiwaaynet> wrote in message
news:web.3e870ed521db3fda2f7cbfd80@news.povray.org...
> A spectacular hanger! The wide field of view allows us to see more of it,
> and some of the best lighting and modeling is along the edges. The
textures
> of the steel beams and the brick walls are perfect. The metal roller doors
> look great, though I'd like to see more of the lamps (the one on the left
> foreground looks great, but the others in the distance are hidden).
>
> I feel a little guilty for complaining about the tilted viewpoint, since I
> used the same viewpoint for Innocent Shadow. But, personally, I would've
> preferred a straight view.
>
> Mainly I had a problem with the size of the chain links; they seem too
big.
> The plane itself is well modelled and the dirty textures are great, but I
> think it would look more realistic with more color variation, more
"parts,"
> especially for the propeller and its housing, and to connect the cylinders
> to the body and wing.
>
> The well-lit ceiling on the left, with the rivets and streaks, is great,
but
> in the distance the ceiling looks a little blotchy (but real ceilings
could
> look just like that). The floor is a little blurry in the foreground.
Maybe
> some sharp scratches or dirt, and more seams like those on the right, to
> break up the smoothness?
>
> This hanger would be a great environment for a lot of the Old Technology
> entry objects. An old phone on the wall, a car parked in the distance, the
> steam engine in the corner!
>
> I'm amazed at how fast Carrara rendered this scene, very impressive! I
> really haven't heard much about this software, but your image has
convinced
> me to check it out.
>
>
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