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Way cool! Not frozen but looks very real. ;o) Now comes the usual
questions: Ease of use, render time? Is it possible to add wind without
slowing down things a lot? I guess it's easy to add something on the one
side (one angle) that cause disturbance. But the wind needs to continue all
over the area, otherwise it would fade out, the greater distance it reaches,
from the one side... What about making a sinus wind, affecting the points
every X steps? ... just some inspiration for you.
Regards,
Hugo
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