POV-Ray : Newsgroups : povray.binaries.animations : Paths on Water (238kb MPG1) : Paths on Water (238kb MPG1) Server Time
19 Jul 2024 09:16:30 EDT (-0400)
  Paths on Water (238kb MPG1)  
From: Tim Nikias v2 0
Date: 29 Mar 2003 11:40:31
Message: <3e85cc7f@news.povray.org>
One thing right away: thats not the sphere
interacting with the surface. Haven't implemented
that yet.
But in cases as these, actual object-water
interaction might be somewhat overkill for the
process. So, what the newest addition does it
take a point, map it onto the surface, and cause
an emitter there. It does this for every calculation
step, but only raises a single point (and the
adjacent ones, the water-algorithm doesn't work
too well with raising only one node). Also, the
magnitude can be adjusted along with a radius.
For example, if the radius of the position just
touches the water, the wave will be smaller than
when the position sits right on the surface. This
also makes it possible to have no wave-emitter when
the path leads too far astray (that animation is currently
being rendered).

For a main part, this new addition was a testing
ground for the object-interaction, cause I needed
to test the accessing of independent steps, and
if the calculations for that would work. It does! :-)


--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmxde


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Attachments:
Download 'water_path.mpg' (239 KB)

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