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Yikes! What does your algorithm look like, how
does it interact with the objects, in order to get
that kind of effect? I don't understand why the
surface would suddenly rise to meet the
top rim of the containter, and then drop down in a
circular fashion as seen on the animation (which
you might have made smaller, the effect is clearly
visible on smaller scale as well).
Do you use that "magic algorithm", whic you can
find all over the net (and at Hugo Elias' page)?
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmx de
> Prompted by Tim's post. I found an example of something that did not turn
out as
> planned. This is supposed to be a wave in a circular container, with the
wave
> reflecting off the sides.
>
>
> Regards
> Stephen
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