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Here's a longer version. As mentioned before,
it seems that the water juggles itself upwards
in the tight back corner, where smoothening
doesn't "eliminate" height (which is normally
a wanted side-effect). I've stopped the simulation
when the liquid metal reached the clipping-object,
since that's just about where the interesting part
ends. After that, it'll just fill up indefinitely.
Nontheless, the waves look convincing, how
they swirl around the cylinder... I like it. :-)
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmx de
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Download 'water_b4b.mpg' (397 KB)
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