POV-Ray : Newsgroups : povray.binaries.animations : Liquid metal reaction... (352kb MPG1) : Re: Liquid metal reaction... (352kb MPG1) Server Time
19 Jul 2024 09:20:00 EDT (-0400)
  Re: Liquid metal reaction... (352kb MPG1)  
From:
Date: 28 Mar 2003 03:54:27
Message: <3e840dc3$1@news.povray.org>
--------------( oo )--------------

Your simulation are very interresting.
You said that it tooks a lot of calculation to render this. How much time
does it tooks? Is the Parsing is longer than the render time?

--------------( oo )--------------



"Tim Nikias v2.0" <tim### [at] gmxde> wrote in message
news:3e837f7e@news.povray.org...
> I've experimented a little with my water-system, and tried
> leaving the dampening of the waves out. I would have
> thought that the distribution of the wave would take care
> of enough dampening, obviously, I was wrong.
>
> But, as a side effect, it is clearly visible that
> a) surrounding walls need to be high enough, and
> b) that certain sections are saved from the parsing-process.
>
> In all those places where the water pops over the rim and
> then drops down to the walls, thats where a node is set
> to "off" and isn't parsed at all. It just stays put, since
> "normally" it wouldn't be needed (unless serious
> problem rise up, like this animation shows).
>
> Well, I found this rather an amusing look (like a cake
> in an oven) and thus thought, some might want to see
> it... :-)
>
> --
> Tim Nikias v2.0
> Homepage: http://www.digitaltwilight.de/no_lights
> Email: Tim### [at] gmxde
>
>
>


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