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I've experimented a little with my water-system, and tried
leaving the dampening of the waves out. I would have
thought that the distribution of the wave would take care
of enough dampening, obviously, I was wrong.
But, as a side effect, it is clearly visible that
a) surrounding walls need to be high enough, and
b) that certain sections are saved from the parsing-process.
In all those places where the water pops over the rim and
then drops down to the walls, thats where a node is set
to "off" and isn't parsed at all. It just stays put, since
"normally" it wouldn't be needed (unless serious
problem rise up, like this animation shows).
Well, I found this rather an amusing look (like a cake
in an oven) and thus thought, some might want to see
it... :-)
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmx de
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Download 'water_b4.mpg' (353 KB)
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