POV-Ray : Newsgroups : povray.binaries.images : --( Cellular Automata )-- : Re: --( Cellular Automata )-- Server Time
13 Aug 2024 11:18:18 EDT (-0400)
  Re: --( Cellular Automata )--  
From:
Date: 27 Mar 2003 00:42:13
Message: <3e828f35$1@news.povray.org>
--------------( oo )--------------

I made some of .AVI with DivX, but I do not have server to publish them.
Over a long period, it is really coherent. I'll publish a small version soon
on the bin.animations.

To render thoses images, It tooks 6min per images for a 80x80x80 matrix,
wich is quite ok. I'm working with someone on that project and we use an
expirimental Solid modeler in Scheme and it is really rapid. It is in real
time with 20x20x20 (with shadows). I don't know why it tooks so much time to
parse with povray.

I was planning to play with the levels of sampling the Neiberhood. But, for
each cells it get 3 times exponentinal. This is prohibitive.

I'm still working on that. I'm planning publishing something when it will be
readable and more genereal.

--------------( oo )--------------

Architecture CAAO

"Tim Nikias v2.0" <tim### [at] gmxde> wrote in message
news:3e8220c1@news.povray.org...
> These images do look interesting, but an animation
> might show better what's happening. Of course
> you'd have to introduce interpolation then, like
> while tracing 10 frames, only one step of the
> system's laws are applied, and dying spheres shrink
> till they vanish, etc.
> This way, you could maybe even spread the calculation
> of new steps across several frames... But that might
> be too complicated. After all, such an algorithm would
> only make sense if you're after animations, and what
> smooth moving from one state to the next...
>
> Anyways, how much did I add? Its nice being thanked
> for, but I'm not sure what you actually did with these
> macros of mine. I'm just curious...
>
> And what about the parsing times? Must be pretty
> high, right? My current project, water-surfaces, is
> already pretty slow, and that's only 2D-Arrays...
>
> --
> Tim Nikias v2.0
> Homepage: http://www.digitaltwilight.de/no_lights
> Email: Tim### [at] gmxde
>
> >
> > --------------( oo )--------------
> >
> > Here's a some experiment with the Cellular Automata. I made a 3D grid
> > instead of usually a 2D grid. The rules are more complex when It is in
> > Multidimentional Environnement. If you have links to some works on 3D
> > cellular Automatas rules, your suggestions will be appreciated. I'm
> planning
> > adding memory to the cells and make simulations more like ants models.
> >
> > Thanks to ABX and Tim Nikias v2.0
> >
> > --------------( oo )--------------

> > Architecture CAAO
> > http://ps.dgtic.umontreal.ca:2050/data/p0034/site
> >
> >
> >
> >
> >
>
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.