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"Greg Edwards" <edw### [at] hotmail comremovethis> wrote in message
news:tzqzr1bw6g2a$.l04iqu2ssokn$.dlg@40tude.net...
> On Tue, 25 Mar 2003 18:50:55 +0100, Apache wrote:
>
> > You could base the red channel on the others and get the sphere clear
again?
>
> Wouldn't that kill the dispersion effect? The red channel is supposed to
be
> different. Maybe download and recompile the POV source (if you have a C++
> compiler handy) but beware of possible conserve_energy bugs! (or maybe
it's
> just me...)
I have a MSVC compiled version now, but that still shows some strange
things, see "Bug with dispersion" in povray.general.
What is the conserve_energy bug you are talking about?
--
Daniel Nilsson
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