"Warp" <war### [at] tagpovrayorg> wrote in message news:3e80451f@news.povray.org...
> infinite paraboloids and hyperboloids) which can't be tesselated (you
> simply can't create an infinite amount of triangles).
JOOC, how does pov handle infinities? Okay, the concept of an infinite plane is
easy enough, but at what distance does pov stop trying to find intersections
between the surface and the ray?
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