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It looks beautiful, very realistic.
Congratulations,
Fernando.
news:3e7e4b72@news.povray.org...
> Just implemented a macro which will use an object and
> determine whether to "block" a wave or not. Its rather
> simple right now (just look at the jagged edges near the
> cylinder, due to nodes of the array being inside and
> outside the blockers), and there's definitely some work
> ahead of me, but it works fine and seems to head towards
> the correct direction.
>
> For those interested, the algorithm adjusts to blocked
> nodes by leaving them out of the calculation process. Thus,
> even large arrays with high detail may become quiet fast if
> enough of the area is blocked (although one might wonder
> why such a high detail is required if most of it is blocked in
> the first place). Simply put, the nodes inside the cylinder
> and the box aren't touched and this may save a lot of parsing
> time.
>
> Anyways, enjoy,
> Tim
>
> --
> Tim Nikias v2.0
> Homepage: http://www.digitaltwilight.de/no_lights
> Email: Tim### [at] gmx de
>
>
>
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