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Christopher James Huff <cja### [at] earthlinknet> wrote:
> Well, first, upgrade.
I already use Pov 3.5.
> The reflection_min and reflection_max keywords are
Sorry, I didn't mean the old (MegaPov 0.x?) keywords, I just had
to name that values that go into the reflection block somehow.
The docs name them COLOR_REFLECTION_MIN, COLOR_REFLECTION_MAX.
> long obsolete. In POV 3.5 and MegaPOV 1.0, the simplest specification
> using fresnel reflection is:
> reflection {fresnel}
>
> The default min and max will be 0 and 1.
Of course I tried that, but it results in no reflection at all.
Minimal scene:
camera {location <0, .1, -5> look_at 0 angle 60}
sky_sphere{pigment{granite}}
plane{y,0
pigment{color rgb 1}
finish{reflection{fresnel}}
interior{ior 1.5}
}
When using reflection{0,1 fresnel} there is a reflection,
but I wasn't sure if the result of using the range 0...1
would be the physical correct reflection, thats because I asked.
Lutz-Peter
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