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"Greg M. Johnson" <gregj:-)565### [at] aol com> wrote in message
news:3e7b4721$1@news.povray.org...
> The best thing about this is that it's not photorealistic, but is "very
> real" in that there is beauty and a consistent but alternative reality.
Thanks.
>
>
> > Sky and mountains were rendered seperately, then composited back
> > in (still within POV, as an image map on a plane).
>
> Gasp! Some of the cooler Shockwave games do this, and I've been toying with
> this idea. My previous approach would have been to try to get a perfect
> isosurface out there....
The scene was set up with everything in place... background mountains which are
actually a HF
pattern, and sky which is stacked planes, but the problem was that as soon as I
inserted the
tree, the whole thing ground to a halt. I worked out it was some issue with
double_illuminate.
When I turned off double_illuminate on the sky planes, the whole thing sped up again.
So... I
decided to just render the sky and mountains, inc ground fog, then 'reload' that image
onto a
polygon suitably scaled and positioned.
Andy Cocker
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