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The best thing about this is that it's not photorealistic, but is "very
real" in that there is beauty and a consistent but alternative reality.
> Sky and mountains were rendered seperately, then composited back
> in (still within POV, as an image map on a plane).
Gasp! Some of the cooler Shockwave games do this, and I've been toying with
this idea. My previous approach would have been to try to get a perfect
isosurface out there....
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